Pickup GUI added to Interact Script
Items are now Picked up based on Tag and Name
Alive Objects (Player, AI, etc) can Bleed
You must have 'Hands' Equipped in order to Drive
Ricochet Sounds now Differ Depending on what was hit
New 'Limo' Vehicle (Buggy)
Added New Weapon / Gun: M-16
Added New Weapon / Gun: 44 Magnum
Added Ladders (You can now Climb Ladders)
Blood now Sticks to Ground
Ricochet Noise now Depends on an Objects Tag.
Ricochet Noises now Differ (Normal, Brick, Metal, Body)
Arms now 'Follow' the gun Instead of Remaining Stationary
Each Gun/Weapon now Produces its own Sound.
Vehicles can Now Run over Players / AI.
Animation Transitioning Smoothened
Vehicle Explosions now on Hood instead of Middle of Model
Fixed Health going into Negatives
If Object is Alive, no longer creates Metallic Bullet Holes on Object
Fixed Blood Duplication Glitch
Fixed Bullet Hole Duplication Glitch
Fixed Gun Duplication Glitch
Weapon Switching now Sends WeaponData Properly
Thanks for Reading! If you have a Suggestion or Comment,
Email me at:
"There needs to be more Content, like new Guns and Vehicles and stuff" ~ Alpha Tester
More Content is getting implmented this Patch, however until 'Primary' Scripts are Mostly Completed,
expect there to not be that much Content getting added.
"Why does the Player, AI, and all the people on the Main Menu look the same?" ~ Alpha Tester
Because I have not created any other type of 'Playermodel' yet, so far there is really no need to
until more Gameplay Mechanics get implemented.
"You should be able to enter all Buildings, not just some." ~ Alpha Tester
I will try in the future to make 'all' buildings have an Inside, but for now well the game is still in Alpha
and not quite Developer, there is no need for that sort of Detail.
"You should make Helicopters and stuff" ~ Community
Flying Vehicles is on the Maybe list, however its not very Important to the Gameplay as of right now.
"More Explosives, please!" ~ Community
Explosives are on the list of things to do (It will go under the Equipment section of your Inventory)
However, until more Mechanics of the game are built it is not a priority