Features of a Gun:
3) Weapon Spread
4) Fire Rate
6) Bullet Holes (Advanced) -Explained near bottom-
Weapon Spread up close and from a Distance:
So now each weapon can have its own spread, fire rate, damage, ammo, etc. The next thing I did was work on the Main Menu as it was a little plain and boring:
|This is not the actual main menu screen, just one of the scenes in it.|
You will notice how the Bullet Holes in this scene are Purple, that is because when a Bullet Hole is Created it has no Texture. When the game actually starts however it picks between 3 textures, a random size aswell. And when a bullet hole is shot, the hole will emit a ricochet sound, so you know your getting shot at!
So these bullet holes are pretty advanced, 1/3 will look similar 1/1000 will be the same size 1/8 will create the same ricochet sound.
Thanks for reading! Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)