Jun 30, 2014

SR_3 "Coming Together"

So the map is really 'coming together' :3 (The title.) so funny....

Anyways, so a lot is getting done and it's looking very good, the first change was to make the lines on the road smaller, as there was no way to drive off of them.

Before

After

So now there is actually remove to drive (This took forever to do to all the roads, had to do it 1 by 1)
The next thing was to add some buildings:

As you can see, there are actually quite a few changes, the park there now has a flat top and bottom and some sidewalk changes have been made too. A lot of glitches fixed regarding the map aswell.

I have also started on the first vehicle:

And finally, after taking these pictures I added a NormalMap to the textures:

What do you guys think? Do you like it with or without the normalmap? Let me know.

So that's all, many hours of work and its looking great. So I hope you guys enjoyed!

Thanks for reading! Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

[FeedBack] -Read please

"Aha! So you do have internet!" - Evin Drews
-Yes, I get ocassional internet here, however its not enough to go on Steam or do a Skype call really. The problem being the internet is controlled from a hotspot on my dads phone that only gets 10GB a MONTH. So, internet is very limited, I use it only when needed (And to post on the blog :D)

"Will there be Bullet Drop?" - Robofighter1000
-Yes, but there will not be much, the bullets are also effected by range so can only go a certain distance before no longer existing.

Jun 29, 2014

SR_2 "Connecting a City"

So today I finished up all the roads, added sidewalks, and even some parks. Then I decided to add elevation to the world, to create a less flat terrain:


This map is actually bigger than it looks, allow me to show you some comparison. That white dot near the start of the middle park is the player. You can click the image to zoom in and see it better if you would like. Now taking that in mind, you can see the city is pretty big compared in size.

Tomorrow I plan on adding the Buildings to the World! Maybe some more models and props too.

Thanks for reading! Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

Jun 28, 2014

SR_1 "Chopped Roads"

So as you all know, I am up north and Internet is hard to get. So I decided to when I could to post to you guys!

First thing:
I cannot work on Battleground well I am up here because its in a Dropbox folder, The internet speed up here at the highest gets 30KB/second so... yeah. Anyways, I can't get game development out of my mind, so throughout the summer I'll be posting to you my new project which is stored locally and requires no internet to work on Called 'Sub Rosa'

Sub Rosa is an amazing game about deals, and death. But the maker of it hasn't continued its development in years. So I have decided to re-create it and give its some love.

The first thing was first, to recreate the map:
As you can see its going kinda well.
I have done a good job getting the basics of the roads down (Obviously not finished) But they are looking pretty good. Still choppy, but good.

Well thats all!

Plans for Next Patch:
-Grass
-Sidewalks

Thanks for reading, Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

[FeedBack]

"Have fun up north!" - Rob
-Thanks, cant change your name again because of the internet speed.

Jun 26, 2014

BG_8 "Bugs"

So the new Red VS Blue Patch brought on more Glitches / Bugs that I intended. So here is a list of all I had to fix:

Fixed Bugs:
1) Shooting no longer generates collisions (You could jump on top of your laser bullet and climb it like a ramp)
2) Water no longer has Collision (You used to be jesus)
3) Shooting no longer crashes the person your shooting's game (Now they respawn ! :D)
4) Alot others fixed on the go, those are just the big ones

Unfixed Bugs:
1) Pushing props around is jittery across the Network

Regarding the Look of the Player:
He will right now look like a Character from Sub Rosa, by the Cryptic Sea. This is just so you have something to look at, that isn't a pill. If you have never heard of Sub Rosa click on the link:
https://www.youtube.com/watch?v=AHcOAcCtOAQ#t=233

So yeah, this took awhile to fix, so sorry for not posting anything. I am headed Up North for a good part of the summer, so I am not sure when I will be able to put out posts, I will try as often as possible though since when we have internet it is for 5 minutes, so I have to be fast!

Thanks for reading, feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

Jun 23, 2014

BG_7 "Red VS Blue"

Note: I am still doing everything solo, the team I have is for writing a storyline, so to push anyones concerns away, I am the only one working on the project right now.

So today has been a more than just productive day, but a big leap in the game!

First off, I want to show you all the epic Combat System:

You will notice the Character is Blue, this is because he is on the Blue Team, There are two teams you can pick when joining, Red or Blue (You can also select Random and it will pick a random one).

Team System:
-Pick Red or Blue
  -Will spawn you at your teams spawn and change your characters color
  -You can kill team members, however this will have have a (planned) penalty effect
  -Kill each other!

I also integrated some more network features as you can see like Special Effects!


As you can see from this Screenshot, almost all props are Interactive (Like they were before) but now they track across the Network, originally when one person knocked over a barrel, everyone on the server saw the barrels in different positions, however now everyone sees the barrels correctly.

I also made editing easier for myself by adding some Gizmos:

This will show me where the Blue and Red spawns are so I don't have to click them and then look at their Script ID and blah blah blah.

Primary Features Integrated:
-Fixed Networking
-Red and Blue team added
-Added Grass, Bushes, and Sticks to Terrain
-Fixed Water fading from a distance
-Player tracking Quality Increased
-Physics now track Properly over the Network
-New Special FX System for the Combat

Thanks for reading, Feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

Also Thanks everyone for coming back, I know it's been a wait for updates, but as you can see, now things are back on track! Also I added more color to the post :3

Jun 22, 2014

BG_6 "Props"

So I wanted to add even more detail to the first map, so I started with making up some props, and it completely changed the scene:

It completely changed everything, like it was another map.

I really love this new system because it allows more player freedom (interactive wise)
Almost all props in the scene you can interact with.
My favorite is behind the second building is a nice area you can climb up, and I like pushing the barrel down from there :3.

If you watched the stream you will notice that shooting makes a loud 'PEW' noise, Well now its a not so loud pew noise. Lol, ill get to sound FX when the time comes because i have had some complaining from that.
Tomorrow I plan on adding some GUI detail and maybe some more interactive items.

Thanks for reading, Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

Jun 20, 2014

BG_5 "Parkour!"

Hello there, and sorry for the big wait, but its time we got things back on track. And what better way to do it than to show LIVE proof that I'm still alive? So I decided to do a live recording of my Game Development.
So I got on my computer and just start recording with some music in the background.

The result was, the starting of the first map getting Created:

I created the first real map, it includes two buildings, a ramp and lights. You spawn on one of the two buildings and that is how the game starts, there are two planks that sit there, you can use those to cross between the roofs of the two buildings. (This is a feature implemented because of the large request of wanting Parkour) All around you is water, and grass. The setting is city built over a swamp. I did take a lot of details into each building

(One thing that is interesting is, to create the ramp going between the two buildings I just made long planks and gave them physics, then recorded where they fell, so it was realistic)

Building on Left (for example)
3 Different Window Types
Door
Lanterns
Vent System
Gutter & A pipe for pouring water
Side Poles
Vents on top

I have not yet added the grass, sticks, and bushes to the terrain, but plan to soon.
NOTE: This is NOT the entire map, this is just the start of it.

If you missed the Broadcast you can find it here: (33 Minutes long)
http://www.twitch.tv/kriller509/c/4504071
I did not think to start recording until after I had created most of the items in the scene, however you can still see a lot get added.

Thanks for reading, feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

[FeedBack]

Jun 13, 2014

BG_4 "Oh hey"

So sorry for the wait, since school just let out it allowed me time to relax, now that I'm done there, I can work on the game again!
So I had a big Alpha test, and the results were... Interesting.

---Each alpha tests were 5 minutes from each other, so basically each time i attempted to fix the problem was an alpha test---
Alpha Test 1)
Everyone's screen turned black

Alpha Test 2)
Everyone was forced to the corner of the map

Alpha Test 3)
Shooting made your game crash

Alpha Test 4)
No one could see each other

Alpha Test 5)
Everyones screen turned grey

Alpha Test 6)
Finally things were working.


So everything on the Network now works fine, shooting, joining, and all that stuff.
Sorry for the lack of detail, however those alpha tests each were like 5 diff versions so it was a lot of problem solving, but now that multiplayer is working properly we can continue with main dev.

Sorry that there were no pictures or highlights but I wanted to get this out to you guys so you knew. I actually plan to release an update tomorrow morning, or possibly even later today, we'll see.

Feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

Jun 11, 2014

Lets meet the Team !

Hello my friends! I am happy to inform you, that a team is being put together for the development of BattleGround, it has actually caught the attention of developers and a team is forming to help with its development.

Team slots so far: (No names)
Programmer
Storyline Writer
Creative Advisor
Modeler

I am the Director / Lead Developer & Programmer.


So once the team is all put together you can expect more and Bigger patches! In lack of actual game development screenshots, here are some sketches I made of the main menu.

Multiplayer>Create Match

Main Menu


Options Menu
So there you hsve it!

Also today is my Birthday, so sorry for the lack of actual dev screenshots !

Feel free to leave a comment, and I'll see you in the next post! Stay awesome ! :)

[FeedBack] (Click to Read More)

Jun 6, 2014

BG_3 "I see you"

So I got a lot done as usual. Today was primarily focused on Networking, and sending RPC's between clients.

Added Network Features:
-Smooth Player Tracking
-Health Tracking between clients
-Basic Death system
-Shoot RPC's (Players can shoot eachother)

Fixed Bugs:
Sticks now Render Material a little better
Gun no longer can shoot yourself

I also added to the main menu so you can now go on Campaign mode, which right now loads the same map, however does not connect you to the Network. In future it will obviously load up the campaign. I also added some props to the scene to make things feel nicer:

So yeah, players can now connect to the same server, shoot each other and jump on top of box's. I do not know about you guys but I feel like that should be a game on its own! Anyways, I plan on getting some more props done as well as get some GUI's made. As you can see at the bottom left you can see chat / status, and at the top is a Connection Dev Log (It allows me to see the Network Status at all times)

Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

Jun 4, 2014

BG_2 "Ow!"

So I have begun to start on the Weapons of the game now that I have the basics down, just one weapon. However it's being.... Very rude I should say. The gun keeps wanting to shoot the Character. Aim a little down, or up and your shooting yourself so that is a problem to deal with (Thus the title "Ow!")

I also worked on Implmenting some of the Basic Network features, and working on the Main Menu screen. Sorry I can't give you guys any screenshots today, I want to save the Suspense till the next post, because trust me it will be a juicy one.

Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

[FeedBack]

Jun 3, 2014

BG_1 "We got the Basics"

So I have been really Productive today
(Sorry that I haven't been able to start on Dev till today, but things have been kinda busy at home)

Anyways, today was a very productive day as I got what I thought would take me 3 Days done in 4 Hours.
I had forgot how fast I was, and over-estimated. It's easy to do that when you hadn't worked on a game in awhile!


You can pretty much tell what I have gotten done today based on that list. So yeah, we got the Basics covered, tomorrow starts some of the more advanced stuff, hope to see you then!

Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

[FeedBack]

"Cool so it will be like a combat simulator? will there be real situations like wind range" - Robofighter1000
-Yeah, you could call it a Combat Simulator, most definitely, it won't be the most advanced thing in the world, however it's a great place to start for re-starting up and its the first project I've ever done that looks relatively possible to get done soon in a timely matter.

Jun 2, 2014

Welcome to 'Battleground'

Welcome to 'Battleground' a Brand new FPS | Online game by Bondo Games

(This is a 'test title' a real one will be created once game development has begun)


'Battleground' is a FPS Online game like Battlefield, that takes place in the Modern / Slight Future. It will have multiple Game-Modes, as well as a full Campaign system.

Sorry that we are not doing Yiro, but I just got back, haven't programmed in awhile and I would like to start with something a little simpler. I hope to get a patch out Sometime Today or Tomorrow! :D

Feel free to leave a comment, and I'll see you in the next post! Stay awesome :)

[FeedBack]

Jun 1, 2014

Welcome to 'Yiro'!

Welcome to 'Yiro' ! A brand new MMORPG game by Bondo Games.


This is what we will be doing guys, and because it is an MMO, once the initial beta is put up, it will probably end up staying up until the game gets near Greenlight.


So this game is going to require some advanced Visual Effects which requires Unity Pro, so I guess its time to start saving up! Until then we weill have to live without them, so this is the game idea, and the plan, let me know what you guys think, and sorry Robofighter your idea was too complicated, and such a popular game, the owner must plan to put it back up at some point.

Feel free to leave a comment, and I'll see you in the next post! Stay Awesome :)

[FeedBack]